That showed me how to 'clean up' the joints, and where the thigh plate would need to go.Once I had it straight in my mind I glued the pieces into position, pinning the foot to the slate to give the piece stability. I placed the foot on the boulder, sat the ankle into it, then juggled the model into a suitable pose. I ended up gettign a reasonabely clean cut, but did need a little tidying up with green stuff.Once I'd done all the cutting I then played with the positioning a bit. The hard part is cutting 'circularly' around the hip joint - the thigh assembly is straight and goes directly into the hip which is round and so it needs cutting with a knife, a steady hand and some prayers to the machine spirit! Jlong05, Sorry - i don't have pics of the actual conversion work, but I can offer these pics and my advice if that's any help:The leg was cut in two places, under the 'crotch' of the model, also under the 'hip' - i've indicated on the pics.
As ever - kind comments gratefully accepted.More pics in Gallery below.
I painted all the weapons options in order to give me gaming options. This helped hide some of the generic base too. I hate the standard pose of the model - it doesn't look like it can actually walk at all! To make it look more dynamic I cut into and re-positioned the leg onto a piece of slate I collected when on a mountain one day. I also wanted to change the pose of the model, to make it look like it was stepping off the boulder. I wanted a more 'viewed at dusk' colour scheme with the colours more muted. I was determined to avoid bleached bone and DA green. Yep - another one! This was a 'side project' between tanks. It's not too much, it doesn't over power the model but it's enough to add interest. As you can see I've sponged on metal chips to the armour and dusted up the feet with some weathering powder. Showcase: Dark Angels Venerable Dreadnought.