To add weapons, just change the "0" to however many you want to add. Theīasic outline for each weapon looks like this :. This section lets you chose additional weapons and equipment that isĪvailable to the player(s). Just substitute the text you want the player(s) to see. At a minimum, allow the compass to be seen. Really personal preference and map design for what is visible. For most of the options here, it's either a yes or no answer. When you are done, click on Save, and exportĪnother easy section. If you want to make any otherĬhanges, make them now. Them now, one in green, and one in yellow. Find the mission you are working on, there should be two of Once this is done, launch OFP, go to the MP menu, and create a You'll have to clean up the SQM fileīy hand using an editor that can read and write plain TXT files Of the CMISS-Uncomp program leaves some cruft at the end of the file Then use CMISS-Uncomp to decompile the SQM file.
Use the DePBO program to extract the components from an existing PBO "Respawn_East", unless there are specific marker types by those You need to name these markers "Respawn_West" or Set up a side marker so that the game will know where to respawn yourĬharacter. In order to get the BASE respawn type to work you'll need to Any computer run soldiers killed in action Note that the INSTANT and BASE respawn types work onlyįor player run soldiers. Until I verify which one is correct, use the name instead of the number.
Note that various different sites give two versions of what numbers match the spawn types. Respawn in remaining soldiers on your side might not work yet Respawn in remaining soldiers in your group might only works for the leader Respawn instantly at the last place you died I believe that the name entered as the X variable is case insensitive (ie: "instant" works just as well as "INSTANT"), but I haven't checked this to be sure. The value of Y is the delay (in seconds) between when the player dies and the respawning happens. The value of X is either the option number from the table below, or the option name (ie: "respawn = "INSTANT"). This behavior when you preview a mission from the editor): In multiplayer missions (and only multiplayer missions, you won't see The following two variables are used to determine how players respawn What extra equipment is available to the soldiers during mission Players respawn, determine what player equipment works, and determine The description file can be used to do many things determine how Write a plain text file notepad is a good example of an editor that Make sure to create this file with an editor that will OperationFlashpoint/Users/USERNAME/missions/missionnameĭirectory, next to the SQM file. operationflashpoint/users/missions directory. Need to create a file named description.ext in the In order to get your missions to not use the default values, you'll Without a description.ext file present, the mission Reads this file and folds it's contents into the resulting PBOįile. Missions), the mission editor looks for theĭescription.ext file in your user missions directory. Whenever you compile up a mission from a SQM type file to a PBO typeįile (PBO missions are what we play when we fire up multiplayer The Description EXT file The Description EXT file